Video intelligence for professional hockey
Arrogant Wood turns eight camera feeds into one searchable video archive — automatic tracking, event detection and broadcast-ready clips for scouts, coaches and analysts across eleven European leagues.
What we do
Three things have to happen before a coach can watch the shift he cares about: the footage has to arrive clean, the movements have to be measured, and the clip has to be in his hand before the period ends.
Multi-camera ingest from arena systems, broadcast feeds or a phone upload. We normalise frame rates, colour spaces and timecodes into one timeline.
Players and officials tracked at 25 fps, 2D pose with 17 keypoints, puck and line detection. Every frame carries coordinates, not just a timestamp.
Ask for “all defensive-zone exits by #22, third period” and get a download link in about nine seconds. Export to MP4, H.264 or H.265.
The pipeline
A single game produces eight 4K feeds. Everything after that is a video problem before it is an analytics problem.
Resumable uploads or an SRT pull from the arena. Checksums, sync markers and a proxy copy are generated on arrival.
Every source is rendered into six renditions, from 360p review proxies to 4K60 masters, in H.264 and H.265 with CMAF segments.
Detection and tracking run on the GPU fleet; events, shifts and possession chains are written back to the game record.
Clips are rendered on demand and served from the CDN. Warm storage keeps the last fourteen days at full quality.
Built for footage, not spreadsheets
That is why the platform is designed around playback: a club on the Pro plan typically streams more than four hundred hours of review footage a week, on top of live sessions during the game.
Insights
How we build the pipeline, and what the numbers actually say.
What actually happens between the arena upload and the moment a coach presses play.
Puck tracking fails on shutter speed and occlusion long before it fails on frame rate.
Retention policy quietly determines which seasons your analysts can still learn from.
Send us one game and we will return a tracked, clipped and searchable archive within 48 hours.